In this GameZombie.tv world exclusive, Jessica Frasher sits down with producer/writer Simon Hurley to discuss the upcoming game, Borderlands. Hurley talks characters, classes, and the 650,000 guns and weapons in Borderlands. Borderlands includes a 4...
In this episode of Guide to the Good Life, Rusty and Larnold help you connect with your Diddy through Fathers Day.Thanks to the guys over at Kotulas for providing us with all the props. Do your Fathers Day shopping at http://kotulas.com and enjoy fr...
Shown here is the Simlife Ltds X Dancery application, one of the winners in the Technology Showcase category in the global Forum Nokia Calling All Innovators 2008 contest. This type of mobile applications and solutions is what Nokia is again looking ...
I did not make this 777slickrick777 made this videoZEITGEIST - The Movie fails to mention the occult or satanic rituals that the men behind the curtain seem to practice.To know the whole truth watch also:Shadows in motion - Exposing the New World Ord...
Have you ever imagined what itd be like to actually be on your favorite Gran Turismo, WipEout, or MotorStorm track? Since Sony is synonymous with cutting edge, its not surprising that Sony research is close to coming out with 3-D glasses to enhance ...
Producer Rob Czar talks with Dutchess drummer and music video director Timothy McConville about the making of White Piano. Tune in now to learn more about stop motion and how to adjust music video concepts to fit within a budget. Come back Thursday...
In the history of gaming, there have been games like Devil May Cry that have had cut scenes that looked amazing that sometimes made regular game play seem a bit bland. In this GameZombie World Exclusive, Naughty Dog Co-President Evan Wells stresses ...
Erin Smith hosts another edition of Lets Talk Packaging The PACjacket Packaging Series is an automatic packaging system that can be as basic or as complex as you need it to be. Unlike any other system you may have seen before, the PACjacket Series ut...
For the undead-embattled GameZombie team, death is a common part of our every day. But in Heavy Rain, a life lost doesnt just mean the death of a character; it also symbolizes the end of any opportunity for a future. Sonys Petro Piaseckyj explains h...
In the future, people will peddle their wares and do business in space. The people at Hermitworks though, decided to make a game to give the present a taste of that future. Phillip Daigle talks with GameZombie about the fully 3D experience Space Tr...