Atari Vs Now: Adventure vs. Skyrim
You can just make out the castle-- the YELLOW castle-- you had to enter in Atari's original medieval adventure. Now we have Skyrim.
You can just make out the castle-- the YELLOW castle-- you had to enter in Atari's original medieval adventure. Now we have Skyrim.
You and another guy threw your ball at weird poles in Atari's Basketball. Now we have NBA 2K12.
Atari's Ice Hockey had the advantage of, at least, looking like Hockey. Now NHL 2K12 might as well BE hockey.
Atari's Night Driver was probably called that because it was easier just to make everything black. Now, it's probably easier for Need For Speed to have fully-rendered environments than it was to have Night Driver race along in the night.
Actually.... Missile Command might still be superior.
The animation of Pitfall Harry swinging over a pit was fun, but Uncharted 3's Nathan Drake would laugh at such simple tasks.
In Atari's Combat you had to work your way around... large pixels... to shoot your friends. In Battlefield 3, your dealing with photorealistic urban environments.
Looking at this Atari's "Home Run," it's not even clear there's a baseball game happening. In MLB 2K11, you can practically sense the packed parking lots.
One of Mario's first adventures actually made its way to the Atari 2600. Mario is still jumping and stomping, but now he's doing with all the beauty today's technology can muster.
You were technically able to go anywhere in the environment and do whatever you wanted, so in a way, Pac-Man was the GTA of its day. Now you can still make ghosts, but you do it with a large arsenal of weapons.